User generated nose art

  

     






eater.bmp

skull.bmp
                  Art work by:  Gschwill@01019freenet.de

flames.bmp

swim.bmp
            
To use: click on the image and copy to your drive, then
rename, nose.1 thur 16 for example nose.9  Then place
into your: rowan\mig\Artwork\NOSEUSER directory, then
run the Nose Art / Paint Shop program in Mig Alley. 

*This is a little tricky and not explained in the manual so
I'm including the online help file, hope Rowan dosn't mind.


Paint Shop

This Dialogue is launched when you click on an aircraft’s nose art that is displayed on the Flight Details Dialogue. (campaign only)
It is possible to change the artwork on any of the aircraft under your command that are based in Korea. You can choose from any of the sixteen pieces of artwork supplied. In addition it is possible for you to provide your own set of sixteen pieces of artwork.
To change the nose art on the selected aircraft, click on your choice.

Changing User Nose Art

In the game the user nose art exists in two forms: one for the map screen and one for the 3D section. Changing the nose art is therefore a two-stage process:

Modify the mapscreen nose art in a standard art pack (program).Run a conversion program, which we have provided, to produce the form of the nose art for the 3D section of the game.

Modifying the Mapscreen Nose Art
The source files will be found in: \artwork\noseuser. If you haven’t changed the default directory the full path will be: \rowan\mig\artwork\noseuser\.
The nose art consists of sixteen files in the bmp file format. You can edit any or all of these files in your art pack. The following restrictions apply:

Each piece of artwork must be 64 pixels x 64 pixels and must have 256 Colors.
The palette cannot be changed.
Color 253 must not be used.
Color 254 is the mask color – this will be transparent and not show up on the aircraft.
Color 255 should be pure white (255,255,255).

After saving out a modified piece of nose art, it will be possible to view the change on the mapscreen paint shop dialogue. At this stage, though, the change will not be available in the 3D.

Preparing the Artwork for the 3D Game
To make the modified artwork available in the 3D part of the game, you need to run the ‘nose art’ program that is installed in the same directory as MiG Alley.
There are two other ways of running the nose art program:

It is available as a menu item in the MiG Alley section of the Start Menus.
It can be initiated from the command line with the command: tt2 –r user.res

Running the nose art program will produce a new version of the file: MaskMap\UsrDecal.X8
If at any time any of the user nose art files are corrupted then they can be replaced by copying from the original CD. The directory names on the CD are identical to those on the installed version.
  

                             A brand new 25th FIS F86

                                                                                     mlc
 For a no nose art Sabre, copy nose1.bmp
 into your: rowan\mig\Artwork\NOSEUSER 
 directory then run the Paint Shop program 
 and you have a clean NA aircraft!

          mlc

 


                  
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